New features and bug fixes for SFX 6.2.6
- Keyboard Triggers can be setup only to trigger when SFX is the foreground application or can be set to GLOBAL. Setting keyboard triggers to GLOBAL willl fire a cue even if you are in another program and press that key. To disable that feature, you can uncheck "Keyboard Triggers are Global" in the System Properties.
- When dialog boxes or edit boxes are active, Keyboard and/or MIDI triggers will be disabled automatically. This will allow you to type in new descriptions and data w/o firing off cues. The bottom status bar will show an indicator if triggers are on or off. With scripting you can also disable/enable triggers and the indicator will reflect those changes.

- Startup speed of SFX improved
- Fixed Volume Curve editor so it will no longer open off screen
- Timecode clock status was not updated unless it was running
- When a layout is in READONLY, clicking anywhere on the cue will put the cue into standby. SFX had a "dual" mode w/ the grid that allows you to change cues w/o putting them into Standby. So you can look at one cue (Orange line) but run a different cue (Green line). But if you need to change the standby cue you have to click in the little circle in the first column. Now if you put the layout in READONLY, SFX assumes that you're no longer going to make changes to the show and anywhere you click in the grid will standby that cue. (No longer need to click in the small circle). For shows that are somewhat random, this allows for quicker jumping in a cue list.
- Timecode transport can be hidden in cue lists that do not need a timecode clock/transport
- If you seek a cue in the Transport window and it has time code associated w/ it, timecode will seek to the correct place
- Undo/Redo didn't always undo/redo the last step
- Deleting a track from a Sound Effect w/ a related Volume Effect would crash
- Volume levels would jump if you paused an effect that had a volume change and restarted it
- When you change a sound file, the first time you play the cue, it plays the old file
- When you change a sound file there should be an option to retain the start and end time info: if original length is the same, then the Start/End settings will be preserved
- Can we get a “pause” transport trigger.
- Cue list, cues still remain in “standby” after they have completed.
- Cue List scrolling fixed to keep Standby cue in middle if list needs to scroll
- MIDI Patch tracking problems between computers
- Rarely when you close the production, only the cue list closes and you get a prompt, “do you want to save” If you click yes, it closes completely. The next time you open the production, you have no cue list.
- Create new production, Wait cursor would be in the transport window until production saved.
- Layout switching speed improved
- GO Button Text resizes correctly in Horiz and Vert
- New Command Effect added called "Control Effect" Typically users create complex cues in another cue list and trigger those cues using Command Effect -> Play Effect. The problem is that this just sends a "go" to that cue and completes. There is no way to FF/RW/Pause, etc that cue or see the progress of that cue. The new "Control Effect" is similar to the "Play Effect" command except it tracks time. So if you use it in Cue List A and point to a cue in Cue List B that is 3 minutes long, the Command Effect in Cue List A will also be 3 minutes long.
- Cue Lists can be HIDDEN when the layout is marked as READONLY. This works well w/ the above "Control Effect" as you can hide your cue lists and just provide your venue w/ one cue list that triggers cues in hidden lists.
- Trigger Buttons -- You can now add any button in the SFX interface, label it and assign a script to it.